Game Graphics

To date, most of our previous games were 2D. I am lucky to work with a very talented 2D concept artist. For our 3D games, we buy most of the artwork when starting out. To keep a consistent art style, we try to purchase from the same artist or graphics studio. The Unity asset...

Condition 24: What Platform?

The game is being developed for the PC platform first. Why? Well it is the easiest for us. Unlike consoles and mobiles, the PC is a completely open platform. We don’t need anyone’s permission to publish on it and there is no external QA approval needed. In theory, you could publish a PC on...

Game Status

Currently the game is at a prototype stage. We are working on 2 test levels to iron out the core mechanics. These include: Player movement (third person) Player weapons Player inventory setup Player inventory – collecting Enemy AI – movement Enemy AI – basic attack Once we have these done, we will begin our...

Who is making this game

Fierce Fun is the game studio creating Condition 24. We are an Irish games development team based in Dublin, Ireland. Right now, thanks to the coronavirus, we are in lock-down like everyone else. A good time to start making a new video game? Yeah, it kinda is as there is not much else to...

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